1080p 6 inch Silverlight vs. Jupiter

Anyone know how to resolve this? Given the simple XAML;

<Grid>
        <Grid.RowDefinitions>
            <RowDefinition Height="1*"/>
            <RowDefinition Height="2*"/>
            <RowDefinition Height="3*"/>
        </Grid.RowDefinitions>

        <Border Background="Red"  Grid.Row="0" >
            <TextBlock Text="Silverlight"  />
        </Border>

        <Rectangle Fill="Blue" Grid.Row="1" />
        <Rectangle Fill="Green" Grid.Row="2" />

    </Grid>

This results in some very different results;

Silverlight Jupiter
image image

The Silverlight version scales nicely with the phone, whereas the Jupiter version renders the text without scaling it. How do you resolve this?

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This entry was posted in UniversalApps, Windows Phone and tagged . Bookmark the permalink.

One Response to 1080p 6 inch Silverlight vs. Jupiter

  1. pauliom says:

    Seems like you cannot. Whereas Windows Phone Silverlight tries to keep a similar experience across devices, Jupiter is now following the Windows 8 pattern of embracing all the different sizes. The upshot is that you’ll need to start considering, and utilising, those different sizes.

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